Technological Neni

Raider
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 * Name: Basic Ability: Dual Wielding
 * Trigger: Using two weapons at once
 * Mana Usage: N/A
 * Limitation: Only using two weapons at once, no more.
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: End up attacking self with weapon
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: User is able to use two weapons at once.
 * Name: Multi Strike

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 * Trigger: Attacking more than once in a post
 * Mana Usage: -10 mana per attack
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: 3 post rotation
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: The more will power the Warrior uses the more times he/she can attack
 * Name: Double Damage
 * Trigger: Pulling back melee weapon
 * Mana Usage: 5
 * Limitation: does not double damage for projectiles
 * Time Limit:1 post
 * Cooldown: 1 post rotation
 * Recoil/after effects:n/a
 * Damage: 2 times the normal damage (Including Strength)
 * Defense:N/a
 * Other effects/changes:N/A
 * Description: User can do twice the amount of damage with a close combat melee weapon
 * Name: Critical Hit
 * Trigger: Striking the head or heart with a melee weapon
 * Mana Usage: 10
 * Limitation: Must be a melee weapon
 * Time Limit: 1 post
 * Cooldown: 1 post
 * Recoil/after effects:N/a
 * Damage: +25
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: The Damage is increased when striking a vital place.
 * Name: Talisman
 * Trigger: Infusing Tech neni with weapon
 * Mana Usage: 15
 * Limitation: N/a
 * Time Limit ends after spar
 * Cooldown: once a spar
 * Recoil/after effects: N/A
 * Damage: N/a
 * Defense: N/A
 * Other effects/changes: +25 luck
 * Description: Your weapon becomes extremely lucky when Infused with neni
 * Name: Duplication
 * Trigger: Molding neni around body
 * Mana Usage: 40
 * Limitation: N/A
 * Time Limit: Last for 7 post rotations
 * Cooldown:4 post rotations
 * Recoil/after effects: N/a
 * Damage: Your stats
 * Defense: Your Stats
 * Other effects/changes: N/A
 * Description: A Clone of yourself is created by your neni.
 * Name: Duplication: Weapon
 * Trigger: Molding neni around weapon
 * Mana Usage: 25
 * Limitation: N/a
 * Time Limit: 5 post rotations
 * Cooldown: n/a
 * Recoil/after effects:
 * Damage:na
 * Defense:na
 * Other effects/changes: na
 * Description: Copies the weapon of the user.
 * Name: Gun Protrusion
 * Trigger: fusing Neni/Mana into the part of the body you wish to transform.
 * Mana Usage: 25
 * Limitation: Can Fire a Maximum of 2 blast before reloading.
 * Time Limit: 8 Post rotations
 * Cooldown: 3 post rotations
 * Recoil/after effects: May experience knock back if firing rapidly
 * Damage: 30 per neni blast
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Transforming parts of the body into guns that blast neni out of them.

Buster
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 * Name: Handlebars
 * Trigger: Using the back of your sword to stun opponent
 * Mana Usage: N/A
 * Limitation: Must use back of sword and can only be used 4 times a spar.
 * Time Limit: N/A
 * Cooldown: increases amount of cooldown before use each time you use it.
 * Recoil/after effects: N/a
 * Damage: N/a
 * Defense: N/a
 * Other effects/changes: The opponent is stunned and looses a turn.
 * Description: Using your sword to stun your opponent causes them to lose a turn.
 * Name: Sloppy Technique: Falling
 * Trigger: Falling to the ground
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit:
 * Cooldown:
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes: -5 luck and used as a defense technique that dodges attacks.
 * Description: Falling is a way to dodge your opponent easily.
 * Name: Sloppy Technique: Falling: Undetectable Combat
 * Trigger: After Falling to the ground (Defense) you can then rise up and attack your opponent without being dodged.
 * Mana Usage: N/a
 * Limitation:
 * Time Limit:
 * Cooldown:
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes: -5 luck so the opponent can not miss your attacks as they are unpredictable, so you can not miss.
 * Description: Sloppy attacks are done to the opponent that are strangely done.
 * Name: Wacky Technique
 * Trigger: Dodging an attack as your first Defense and Second Defense
 * Mana Usage: 10
 * Limitation: uses 2 dodges.
 * Time Limit: Last for 4 post rotations
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: +10 endurance (while active)
 * Other effects/changes: Uses no Dodges or Misses while attack is active.
 * Description: Being absolutely crazy allows you to pass by attacks easily.
 * Name: Wacky Technique: Flailing
 * Trigger: After using 2 defense attacks the Panic mode is than triggered in the buster.
 * Mana Usage: 10
 * Limitation:
 * Time Limit: Next post after triggered
 * Cooldown: 3 post rotations
 * Recoil/after effects: Looses a turn as the Buster tries to recollect His/herself
 * Damage: x3
 * Defense:
 * Other effects/changes: Can Attack 3 times in post with triple the normal damage.
 * Description: The Buster begins to Panic and Flails about running at his opponent with full momentum.
 * Name: Wacky Technique: Lucky Charms
 * Trigger: While in Wacky mode
 * Mana Usage: n/a
 * Limitation:
 * Time Limit: Next post after triggered
 * Cooldown: 3 post rotations
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes: eliminates all de-buffs by using 5 luck.
 * Description: As the buster is freaking out his luck soon runs out by using it to decrease the effects that are on him.
 * Name: Wacky Technique: unLucky charm
 * Trigger: While in Wacky mode
 * Mana Usage: n/a
 * Limitation:
 * Time Limit: Next post after triggered
 * Cooldown: 8 post rotations
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes: increases all debuffs on opponents x2 using 10 luck.
 * Description: As the buster is freaking out his luck soon runs out by using it to increase the effects that are on his enemies.

Swashbuckler

 * Name: Basic Ability: Side Sweep

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 * Trigger: Running past your opponent and swiping at their feet
 * Mana Usage: N/a
 * Limitation: Having more luck than your opponent
 * Time Limit: 1 post
 * Cooldown: 4 post rotations
 * Recoil/after effects: N/A
 * Damage:N/A
 * Defense: N/A
 * Other effects/changes: Opponent looses a turn.
 * Description: By sweeping your opponent to the ground they become unmovable for one post.
 * Name: Swift Movement
 * Trigger: Using Luck to dodge
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/a
 * Damage: N/a
 * Defense: N/A
 * Other effects/changes: -5 luck
 * Description: Using luck allows you to dodge your opponent by being simply more lucky than him/her.
 * Name: Double Hit
 * Trigger: Attack, Attack and Attack
 * Mana Usage: 5
 * Limitation: Must be a Melee attack
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/a
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Use mana to gain one extra hit to your opponent
 * Name: Critical Hit
 * Trigger: Striking the head or heart with a melee weapon
 * Mana Usage: 10
 * Limitation: Must be a melee weapon
 * Time Limit: 1 post
 * Cooldown: 1 post
 * Recoil/after effects:N/a
 * Damage: +25
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: The Damage is increased when striking a vital place.
 * Name: Double Hit + Critical Hit
 * Trigger: Attack, Attack and Attack
 * Mana Usage: 25
 * Limitation: Must be a Melee attack
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/a
 * Damage: +25(x2)
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Use mana to gain one extra hit to your opponent AND allow at least one critical hit.
 * Name: Flying Barrage
 * Trigger: Hitting opponent upwards with a weapon
 * Mana Usage: 30
 * Limitation: N/A
 * Time Limit: 2 post rotation
 * Cooldown: 4 post rotation
 * Recoil/after effects: N/a
 * Damage: +15 for 2 post
 * Defense: N/A
 * Other effects/changes: Opponent can not post while ability is active.
 * Description: As you and your opponent fly upwards after your first hit you strike him or her 4 more times in the air before landing.
 * Name: Dashing Barrage
 * Trigger: Charging at opponent and attacking
 * Mana Usage: 25(x2)
 * Limitation: Melee weapons only.
 * Time Limit: last for 3 post rotations (+2 Post rotation)
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: 10 (x5)
 * Defense: N/A
 * Other effects/changes: Is A constant attack this attacks speed does not change and doesnt stop till the end of the time limit.
 * Description: User Runs down opponent slicing them every second they get.
 * Name: Fake
 * Trigger: double stepping
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit: Takes 3 post. (your post then the response of your opponent -if they are blocking or not.) Then you finish this attack.
 * Cooldown: N/A
 * Recoil/after Effects: N/A
 * Damage: +10
 * Defense:
 * Other Effects/changes: N/A
 * Description: Double stepping and pretending to attack a certain part of their body, the opponent in return trying to get away from your attack, then you're ready to fake it and attack a completely different part of their body.
 * Name:
 * Trigger:
 * Mana Usage:
 * Limitation:
 * Time Limit:
 * Cooldown:
 * Recoil/after Effects:
 * Damage
 * Defense:
 * Other Effects/changes:
 * Description:
 * Name: Fake: Faking a Fake
 * Trigger: double stepping
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit: Takes 3 post. (your post then the response of your opponent -if they are blocking or not.) Then you finish this attack.
 * Cooldown: N/A
 * Recoil/after Effects: N/A
 * Damage: +10
 * Defense:
 * Other Effects/changes: N/A
 * Description: Double stepping and pretending to attack a certain part of their body, the opponent in return thinks you're about to fake, then you're ready to actually complete the attack and ACTUALLY hit the part of the body you were aiming for.

The Knight

 * Name: Basic Ability: Parry

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 * Trigger: Having more Strength than the opponent's damage
 * Mana Usage: N/A
 * Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: could push you back if your strength is the same
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Instead of taking an attack you can destroy the opponent attack by over powering it.
 * Name: Counter: Throw
 * Trigger: Grabbing Opponent during an Attack (Counts as Defense First)
 * Mana Usage: N/A
 * Limitation: Opponent's Speed must be less than your Endurance
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/a
 * Damage:+5
 * Defense: N/a
 * Other effects/changes: Disables opponents Previous Melee attack
 * Description: The user grabs his opponent quickly and throws them to the ground to counter from their attack.

Warlord

 * Name: Basic Ability: Dual Wielding
 * Trigger: Using two weapons at once
 * Mana Usage: N/A
 * Limitation: Only using two weapons at once, no more.
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: End up attacking self with weapon
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: User is able to use two weapons at once.

The Engineer
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 * Name: Rot inducement
 * Trigger: Whispering "Rot "
 * Mana Usage: 10
 * Limitation: Only Materials, Fruits, or plants.
 * Time Limit: N/A
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: Rotted material only does half of what it is suppose to. Fruits and Plants rust to dust.
 * Description: The power to rot any material, fruit, or plant.

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 * Name: Deconstruction
 * Trigger: Knowing how something was created, and swiping your hand towards it
 * Mana Usage: 30
 * Limitation: Non-melee weapons only
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Strength/Damage:
 * Endurance/Defense:
 * Other effects/changes: Devices destroyed can be repaired
 * Description: User can deconstruct types of technology just as they were created.
 * Name: ReConstruction
 * Trigger: Knowing how something was created, and swiping your hand towards it
 * Mana Usage: 20
 * Limitation: N/a
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Strength/Damage:
 * Endurance/Defense:
 * Other effects/changes: Repaired objects will have half original stats
 * Description: User can repair any types of technology just as they were created.
 * Name: Weapon Dulling
 * Trigger: Grabbing Opponents blade
 * Mana Usage: 20
 * Limitation: melee weapons only
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Strength/Damage:
 * Endurance/Defense:
 * Other effects/changes: Makes a melee weapon do Half it's original damage (unless it only does 1 damage)
 * Description: User can dull melee weapons.

The Trapper Ranger

 * Name: Basic Ability: Sticky Fingers

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 * Trigger: Active once activated
 * Mana Usage: 10
 * Limitation: Can be done with people, Shields, Weapons, Physical attacks, objects and plants.
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: If their strength is higher than yours they can get free
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Being able to be stuck to things isn't always bad.
 * Name: Trap Setting
 * Trigger: Infusing neni into item for trap
 * Mana Usage: 15
 * Limitation: Only effects immediate area
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: Is possible for team to be hit by trap
 * Damage: 18
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: A trap made from technological neni explodes on impact.

Alchemist

 * Name:
 * Trigger:
 * Mana Usage: 10
 * Limitation:
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects:
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description:

Artificer

 * Name: Basic Ability: Organic Construct

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 * Trigger: Touching and releasing neni into organic matter (Including oneself)
 * Mana Usage: 10
 * Limitation: Can't change other people into object
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects:
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: User can change organic material (including their own bodies) into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.


 * Name: Organic Construct: Shield Construct

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 * Trigger: Using any organic material (including blood) with neni
 * Mana Usage: 15
 * Limitation: Can't change other people into objects (can use the dead)
 * Time Limit: 1 post
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: 15
 * Other effects/changes: N/a
 * Description: The user can construct shields and shield-like objects out of organic material to defend themselves from different kinds of attacks.


 * Name: Organic Construct: Wall Generation

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 * Trigger: Neni Molding into a wall
 * Mana Usage: 15
 * Limitation: Can't change other people into objects.
 * Time Limit: 5 post rotations
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: 20
 * Defense: 25
 * Other effects/changes: N/a
 * Description: User can create organic walls from nothing or by shaping the existing organic materials, they can shape the wall to shape they want, but afterwards the walls are unchanging and immobile. Depending on what organic material the wall is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.


 * Name: Organic Construct: Shell Formation


 * Trigger: Neni Molding around body
 * Mana Usage: 35
 * Limitation: Can't change other people into objects.
 * Time Limit: 5 post rotations
 * Cooldown: N/a
 * Recoil/after effects: User can not move while shell is active
 * Damage: N/A
 * Defense: 40
 * Other effects/changes: N/a
 * Description: User either has or can create an organic shell that can be used as protection from various kinds of harm.

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 * Name: Organic Generation
 * Trigger: Releasing neni into a mold (Active) (support)
 * Mana Usage: 5
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: User can generate organic materials when their is none
 * Name: Material Construct: Multiple Arms
 * Trigger: Releasing neni into a mold of arms
 * Mana Usage: 20
 * Limitation: N/A
 * Time Limit: Active until destroyed
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: Same as normal arms
 * Defense: N/A
 * Other effects/changes: If using melee attacks it allows the user 2 more attacks.
 * Description: User can create multiple arms out of Materials
 * Name: Organic Construct: Wing manifestation
 * Trigger: Releasing neni into a mold (Active) (support)
 * Mana Usage: 20
 * Limitation: N/A
 * Time Limit: 5 post rotations
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: +25
 * Defense: 25
 * Other effects/changes: user can fly

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 * Description: The user can manifest wings on any part of their body out of organic material such as blood, bone, or even hair for transportation. The user can also use their wings for defensive to offensives purposes as well.
 * Name: Material Construct: Prehensile Tail
 * Trigger: Releasing neni into a mold of a tail
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: Active until destroyed
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: +15 when using tail
 * Defense: N/A
 * Other effects/changes:
 * Aids balance
 * Can use tail in combat.
 * Hold objects, including extra weapons
 * May be able to retract tail into body.
 * May have multiple tails.
 * Use it to swing or otherwise assist in climbing
 * Description: User can create a tail out of Materials that is used as a separate limb
 * Name: Organic Constructs: Material Construct: Blades
 * Trigger: Releasing neni into a mold of a blade
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: +18
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: User can generate organic and material made blades

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The DroidSmith
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 * Name: Material Constructs
 * Trigger: Releasing neni into a mold
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: User can change material into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
 * Name: Technomorphism
 * Trigger: Molding neni on body
 * Mana Usage: 20
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: This allows them to morph into any form of technology (devices, vehicles, etc), reconstruct/replicate themselves, adapt to threats and hostile environments, perform advanced analysis, take control of technological structures, and assimilate surrounding materials to upload structural information and produce more nanomachines.
 * Name: Droid Creation
 * Trigger: Forming creation with molded mana
 * Mana Usage: 45
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Strength/Damage: 40
 * Endurance/Defense: 50
 * Other effects/changes: Health is 100 for robot
 * Description: User can Manufacture Robots that can be controlled by the user.
 * Name: Deconstruction
 * Trigger: Knowing how something was created, and swiping your hand towards it
 * Mana Usage: 30
 * Limitation: Non-melee weapons only
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Strength/Damage:
 * Endurance/Defense:
 * Other effects/changes: Devices destroyed can be repaired
 * Description: User can deconstruct types of technology just as they were created.

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