Lilith

Name  Lilith

Imvu Name

ZixxllDomentaMoon

Days and Times Available

(U.s Eastern Time Preferred) (If you're not sure please be sure to put a small note) (If you need to make chances thats fine. We are not expecting you to be 100% active but would like to know when you're available)

Money

$2000

Age

22

Gender

Female

Height

5'9

Personality

open minded

Inventory: (10)

Item:

Neni

(What is the Neni that your RPC has. If you do not have one yet please leave this spot blank as we will get to it another time.) Basic Skills Stats Skill Stats Class Type:
 * Name: Nature
 * Name: Animal Control and Understanding
 * Trigger:  Passive
 * Mana Usage:  n/a
 * Limitation: n/a
 * Time Limit: n/a
 * Cooldown: n/a
 * Recoil/after effects: n/a
 * Damage:n/a
 * Defense:n/a
 * Other effects/changes:  n/a
 * Description Allows me to control or understand a familier

(If you are just starting your class type is Novice.)


 * Abilities from Class Type Name:Meditation


 * Trigger: Closing your eyes and silently humming an omen such as "Ohme."


 * Mana Usage:25


 * Limitation:N/A


 * Time Limit:N/A


 * Cooldown: Once per battle.


 * Recoil/after effects:N/A


 * Damage:N/A


 * Defense:N/A


 * Other effects/changes:N/A


 * Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.)


 * Name: Thorn Cleats.


 * Trigger: Neni Release.


 * Mana Usage:15


 * Limitation:N/A


 * Time Limit: Until you dissipate it or it takes more than minimal damage.


 * Cooldown:N/A


 * Recoil/after effects:N/A


 * Damage:Increased unarmed damage by 5.


 * Defense:N/A


 * Other effects/changes:N/A


 * Description:Covers the bottoms of your feet and the palms of your hands in sharp hooked thorns that increases you climbing ability and mildly increase unarmed damage.


 * Name: Water Manipulation: Melee


 * Trigger: Swiping the water in the air


 * Mana Usage: 15


 * Limitation: N


 * Time Limit:N


 * Cooldown: N


 * Recoil/after effects:


 * Damage:+15


 * OR


 * Defense:+15


 * Other effects/changes: N/A


 * Description: Bending the water in the air can drown your opponents


 * Name: Cheetah


 * Trigger: Right leg turns to that of a cheetah


 * Mana Usage: 20


 * Limitation: N/A


 * Time Limit:


 * Cooldown:


 * Recoil/after effects:


 * Damage:


 * Defense:


 * Other effects/changes: +15 to speed


 * Description: Allows user to run at extreme speeds.


 * Name: Falcon Sight


 * Trigger: Closing Eyes for just a moment


 * Mana Usage: 15


 * Limitation: N/A


 * Time Limit: n


 * Cooldown:n


 * Recoil/after effects:n


 * Damage:n


 * Defense:n


 * Other effects/changes: +15 Accuracy


 * Description: With Eyes of a Falcon you can increase your sight.


 * Name: Reforestation


 * Trigger: Tossing down the seed of a tree.


 * Mana Usage:25


 * Limitation: Must be level 30 or higher.


 * Time Limit: 3 post rotations.


 * Cooldown: 3 post rotations.


 * Recoil/after effects:N/A


 * Damage:N/A


 * Defense:+10 defense


 * Other effects/changes:Tree will turn into grey dust after the spell's effect is over.


 * Description: Instantly grows a wooden tree around you to hide yourself and shield you from mild damage.


 * Name: Animal Shapeshifting


 * Trigger: Steps on all fours like an animal


 * Mana Usage: 30


 * Limitation: N/A


 * Time Limit: 7 post rotations


 * Cooldown: 3 Post rotations


 * Recoil/after effects: N/A


 * Damage: Damage increases 2d20


 * Defense: Defense Increases 2d20


 * Other effects/changes: gain abilities of that animal


 * Description: Become an animal for a long period of time.


 * Name: Astra Manipulation: Ranged


 * Trigger: Skin Touching Astra Throwing boulder sized materials from it


 * Mana Usage: 15 for small 25 for medium sized 35 for large sized


 * Limitation: N


 * Time Limit:N


 * Cooldown: N


 * Recoil/after effects:


 * Damage: Small rock +15 Medium +25 Large +35


 * OR


 * Defense: Small rock +15 Medium +25 Large +35


 * Other effects/changes: N/A

Weapons:  (N/A until otherwise stated) Armor
 * Description: Bending Astra's materials in ranged combat makes your opponent one with nature too.
 * Type
 * Name:
 * Defensive/Offensive:
 * Range(Close/Short/Mid/Long/all):
 * Abilities added:
 * Durability
 * Requirements if any:
 * Damage
 * Validation:

Armor:  ((N/A until otherwise stated)  (this is where you will right the life story birth to the age of your RPC))
 * Type
 * Name:
 * Defensive/Offensive:
 * Range(Close/Short/Mid/Long/all):
 * Abilities added:
 * Durability
 * Requirements if any:
 * Defense Added:
 * Validation: