Nature Neni

Ninja

 * Name:Basic Ability: Duel Wielding
 * Trigger: Using two weapons at one time.
 * Mana Usage: N/A
 * Limitation: No more than two weapons can be used at one time.
 * Time Limit: N/A
 * Cooldown: N/A
 * Other Effects/Changes: N/A
 * Description:User is able to duel wield.

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Name:Poison Root _____________________________________________________________________________________
 * Trigger: Making finger contact with an existing plant capable of produce fruit.
 * Mana Usage: 5 mana per fruit.
 * Limitation: Cannot use on any plants that could not produce fruit beforehand. Can only use naturally produced plants. You may only use a single fruit one time.(Increased to 5 uses per fruit on projectiles.)
 * Time Limit: Fruits last until consumed,Poison stays in effect for 2 post rotations after attack is landed.
 * Cooldown: Must wait one post rotation after using ability,Fruits have no cooldown and can be used at will.
 * Recoil and After effects: On hit opponent takes 3 damage per post rotation while poison is active(Reduced to 1 damage per post for ranged attacks.) You take same damage effects from your own poison as your opponent.
 * Other Effects/Changes: Poison stacks per hit in one post by weapons effected with poison doing an additional 2 damage per post rotation for every stack landed.(Reduced to 1 extra damage per stack for ranged attacks.) After landing a hit the effected weapon/projectile will be cleaned of the poison.
 * Description: Causes a fruit bearing plant to grow apple sized fruits filled with poison that you can tip your weapons and projectiles with.
 * Name: Speed Combat
 * Trigger: During Speed Enhancement
 * Mana Usage: 2 per Extra Attack
 * Limitation: Mana Is the limit.
 * Time Limit: N/A
 * Cooldown: 3 post rotations.
 * Recoil/after effects: May need to catch breath.
 * Damage: +2
 * Defense: N/A
 * Other effects/changes: Can not be used with Projectile weapons.
 * Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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 * Name: Reforestation
 * Trigger: Tossing down the seed of a tree.
 * Mana Usage:25
 * Limitation: Must be level 30 or higher.
 * Time Limit: 3 post rotations.
 * Cooldown: 3 post rotations.
 * Recoil/after effects:N/A
 * Damage:N/A
 * Defense:+10 defense
 * Other effects/changes:Tree will turn into grey dust after the spell's effect is over.
 * Description: Instantly grows a wooden tree around you to hide yourself and shield you from mild damage.
 * Name: Creation: Smoke
 * Trigger: Take a deep breath and Exhale the smoke from your nose.(Smoke weed Ereh day!!!)
 * Mana Usage: 5
 * Limitation: Must have 10 stealth or higher to use.Limited to a small areas.(So you don't get caught by deh po po.)
 * Time Limit: Smoke stays for three post rotations. (Short high but nice high.)
 * Cooldown:N/A (Puff and pass.)
 * Recoil/after effects: Blinds self and decreases accuracy by 1D20.(They can check that shit with a piss test like a week after.)
 * Damage:N/A
 * Defense:N/A(Sassy combacks.))
 * Other effects/changes:N/A (Your toes might melt and you mirrors will be terrifying.)
 * Description: Fills a small area with thick smoke that's thickness is determined by the roll of 1D20.(You smoke a huge joint and give your opponent second hand retard.)
 * Name:Meditation
 * Trigger: Closing your eyes and silently humming an omen such as "Ohme."
 * Mana Usage:25
 * Limitation:N/A
 * Time Limit:N/A
 * Cooldown: Once per battle.
 * Recoil/after effects:N/A
 * Damage:N/A
 * Defense:N/A
 * Other effects/changes:N/A
 * Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.)

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 * Name: Thorn Cleats.
 * Trigger: Neni Release.
 * Mana Usage:15
 * Limitation:N/A
 * Time Limit: Until you dissipate it or it takes more than minimal damage.
 * Cooldown:N/A
 * Recoil/after effects:N/A
 * Damage:Increased unarmed damage by 5.
 * Defense:N/A
 * Other effects/changes:N/A
 * Description:Covers the bottoms of your feet and the palms of your hands in sharp hooked thorns that increases you climbing ability and mildly increase unarmed damage.

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 * Name: Basic Ability:Enhanced Instincts.
 * Trigger: Eyes glow green.
 * Mana Usage:10
 * Limitation:People with over 40 stealth cannot be detected with it.
 * Time Limit:3 post rotations.
 * Cooldown:1 post rotation.
 * Recoil/after effects:N/A
 * Damage:N/A
 * Defense:N/A
 * Other effects/changes:N/A
 * Description: Reveals nearby hidden enemies and people.

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Pikeman
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 * Name: Astra Manipulation: Melee
 * Trigger: Skin Touching Astra manipulating it from
 * Mana Usage: 15
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:
 * Damage:+15
 * OR
 * Defense:+15
 * Other effects/changes: N/A
 * Description: Bending Astra's materials in melee combat makes your opponent one with nature too.
 * Name: Astra Manipulation: Ranged
 * Trigger: Skin Touching Astra Throwing boulder sized materials from it
 * Mana Usage: 15 for small 25 for medium sized 35 for large sized
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:
 * Damage: Small rock +15 Medium +25 Large +35
 * OR
 * Defense: Small rock +15 Medium +25 Large +35
 * Other effects/changes: N/A
 * Description: Bending Astra's materials in ranged combat makes your opponent one with nature too.

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 * Name: Water Manipulation: Melee
 * Trigger: Swiping the water in the air
 * Mana Usage: 15
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:
 * Damage:+15
 * OR
 * Defense:+15
 * Other effects/changes: N/A
 * Description: Bending the water in the air can drown your opponents
 * Name: Ice Manipulation
 * Trigger: Changing the water to the Ice
 * Mana Usage: 25
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:N
 * Damage: 35
 * Defense: 35
 * Other effects/changes: 1d4 chance of freezing opponent
 * Description: When Ice comes into play you can freeze your enemies day by day.
 * Name: Wind Manipulation: Melee
 * Trigger: Swiping the air in the direction you want it to go
 * Mana Usage: 20
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects: Will knock back opponents
 * Damage: 15
 * Defense: 15
 * Other effects/changes: N/A
 * Description: Bending the air into razor blades will cut down your foes.
 * Name: Cyclone Manipulation
 * Trigger: Circling the air
 * Mana Usage: 30per Post rotation
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:N
 * Damage: 40
 * Defense:
 * Other effects/changes: 1d4 chance of your opponent loosing a turn due to being stuck in cyclone
 * Description: Cyclones rip your opponents to shreds.

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 * Name: Flame Manipulation: Melee
 * Trigger: Throwing a bouncy like flame from hands
 * Mana Usage: 20
 * Limitation: N
 * Time Limit: 3 post rotations
 * Cooldown: 1 post rotation
 * Recoil/after effects: The flame Explodes onto the ground when finding its target or a response in heat. The fire spreads like gasoline around the surrounding area.
 * Damage: 15 per post active
 * Defense: Could be used like a wall to stop followers from getting through
 * Other effects/changes: N/A
 * Description: A bouncy fire ball spreads like wildfires
 * Name: Lava Burst
 * Trigger: Rising motion with hands
 * Mana Usage: 50
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:N
 * Damage: 67
 * Defense:
 * Other effects/changes:
 * Description: A Waterfall of Lava is constructed from the ground that makes you immobile.
 * Name: Basic Ability: Melee Infusion
 * Trigger: infusing any of your weapons with any Melee ability listed for this class.
 * Mana Usage: 10
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:
 * Damage: +10 damage
 * Defense: n
 * Other effects/changes: n
 * Description: Using a melee weapon the user can manipulate the elements in his/her weapons.

The Geomancer
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 * Name: Kanga Bounce
 * Trigger: Left Leg morphs into that of a Kangaroo
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: N/a
 * Cooldown: N/A
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Allows you to bounce high into the sky
 * Name: Cheetah
 * Trigger: Right leg turns to that of a cheetah
 * Mana Usage: 20
 * Limitation: N/A
 * Time Limit:
 * Cooldown:
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes: +15 to speed
 * Description: Allows user to run at extreme speeds.
 * Name: Basic Ability: Combination
 * Trigger: Stating "Combination"
 * Mana Usage: 10
 * Limitation: None
 * Time Limit: None
 * Cooldown: None
 * Recoil/after effects:
 * Damage: none
 * Defense: None
 * Other effects/changes:
 * Description: Allows user to combine two mana using abilities together without using them as separate attacks, or defense.
 * Name: Crocca-Face
 * Trigger: Pulling Mouth forward
 * Mana Usage: 20
 * Limitation: Level 15 +
 * Time Limit: 5 post rotations
 * Cooldown: 2 post rotations
 * Recoil/after effects:
 * Damage: +20
 * Defense:
 * Other effects/changes:
 * Description: A Long crocodile mouth bites into your prey

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 * Name: Dragon Skin
 * Trigger: Hovering hands down skin
 * Mana Usage: 20
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: +50 endurance
 * Other effects/changes:
 * Description: Reptile like skin protects you from harm.
 * Name: Monkey's Agility
 * Trigger: Growing a monkey's tail
 * Mana Usage: 20
 * Limitation: N/a
 * Time Limit: 5 post rotations
 * Cooldown: 3 post rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: +15 luck
 * Description: Can Easily Climb over obstacles and enemies with a monkey's tail for agility
 * Name: Gorilla's Strength
 * Trigger: Increasing Muscles unhuman-like by hovering hand over body
 * Mana Usage: 35
 * Limitation: N
 * Time Limit:N
 * Cooldown: N
 * Recoil/after effects:
 * Damage:N
 * Defense:N
 * Other effects/changes: +60 strength
 * Description: Your Gorilla like body increases your strength
 * Name: Falcon Sight
 * Trigger: Closing Eyes for just a moment
 * Mana Usage: 15
 * Limitation: N/A
 * Time Limit: n
 * Cooldown:n
 * Recoil/after effects:n
 * Damage:n
 * Defense:n
 * Other effects/changes: +15 Accuracy
 * Description: With Eyes of a Falcon you can increase your sight.
 * Name: Dove Wings
 * Trigger: Hunching down.
 * Mana Usage: 30
 * Limitation: N
 * Time Limit: 5 post rotations
 * Cooldown: 3 post rotations
 * Recoil/after effects: -10 speed
 * Damage: N/A
 * Defense: N/a
 * Other effects/changes: Gives user the ability To Fly. If used to shield projectiles, User will not be able to fly but be fully protected from projectiles.
 * Description: User Grows Wings Big enough to fly self around.

Barbarian

 * Name: Crushing Grasp
 * Trigger: Grabbing Opponent
 * Mana Usage: N/A
 * Limitation: Must have Higher Strength than opponent
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/A
 * Damage: +25
 * Defense: N/A
 * Other effects/changes: Breaks bones of opponent
 * Description: Grabbing your opponent and nearly crushing them with grasp.

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 * Name: Cannibalistic Rage
 * Trigger: Eye shine red and you take a huge bite out of your opponent.
 * Mana Usage:N/A
 * Limitation: Must be below 60% health to use.
 * Time Limit:N/A
 * Cooldown:N/A
 * Recoil/after effects: If your attack only does damage to armor you lose a tooth and cannot bite unless under 10% less health than before stacking for a maximum of under 30% health to use. Gain 50 health if you do damage to only flesh.
 * Damage:+20
 * Defense:N/A
 * Other effects/changes:N/A
 * Description: You take a bite out of your opponent and drain 35 health from them and regenerate the same amount of health.(50 health if only flesh damage is done.)

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 * Name:Basic Ability:Pain Suppression.
 * Trigger:Passive.
 * Mana Usage:N/A
 * Limitation:N/A
 * Time Limit:N/A
 * Cooldown:N/A
 * Recoil/after effects:(Will make others rage quit.)
 * Damage:N/A
 * Defense:N/A
 * Other effects/changes: Is unaffected by torture of any kind.
 * Description:A passive ability to suppress all pain and laugh in the face of damage.

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 * Name: Barbarianism.
 * Trigger: Self damage to increase stacks,Dying to activate stacks.
 * Mana Usage:30 upon activation of ability.
 * Limitation: Must be level 30 or higher to use.
 * Time Limit:N/A
 * Cooldown: Once a day.
 * Recoil/after effects: Negative 2 HP per stack. You only regain half your max health upon revival. You do not regain any,dodging,BPB,mana,accuracy,luck,or stealth when you revive.
 * Damage:N/A
 * Defense:N/A
 * Other effects/changes:N/A
 * Description: After doing self harm 20 times gives you the ability to resurrect yourself after falling in battle.

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 * Name: Stone Toss.
 * Trigger:A hard stomp on the ground.
 * Mana Usage:10
 * Limitation: Only works over natural terrain.
 * Time Limit: Rock remains until destroyed. Buff stays for 1 post rotation.
 * Cooldown: 2 Post rotations.
 * Recoil/after effects:
 * Damage:+15 Damage
 * Defense: +15 Defence
 * Other effects/changes:N/A
 * Description: A powerful stomp sends a large rock ripping form the ground to the surface either up at you opponent,knocking them into the air or in front of you as a stone shield.
 * Name:Stone Armor
 * Trigger: Raise dominate arm and optionally state that you are a stone wall.
 * Mana Usage:20
 * Limitation:Works only on natural or rocky terrain.
 * Time Limit: Armor remains until broken.
 * Cooldown: 5 post rotations after the armor has been destroyed.
 * Recoil/after effects: Armor is only as powerful as the stone it is made of.
 * Damage:N/A
 * Defense:Low durable stone=+10 defense Medium durable stone=+20 defense High durable stone=+30 Defense.
 * Other effects/changes:N/A
 * Description: Commands the surrounding stones to protect you in battle and give you a full articulated suit of stone armor with durability pending by stone quality.

BeastMaster
Master Abilities ________________________________________________________________________________ ____________________________________________________________________________________ ___________________________________________________________________________________ __________________________________________________________________________________
 * Name: Basic Ability: Animal Control and Understanding
 * Trigger: Passive
 * Mana Usage: N/A
 * Limitation: N/a
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/a
 * Other effects/changes: N/A
 * Description: Allows you to control, and understand an animal/familiar.
 * Name: Absolute Accuracy
 * Trigger: Aiming and releasing neni into weapon
 * Mana Usage: 15
 * Limitation: Projectile Can be Dodged but not missed.
 * Time Limit: N/A
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: N/a
 * Defense: n/A
 * Other effects/changes: N/A
 * Description: With neni infused into weapon the weapon is fired with a much more accurate blast.
 * Name: Reflection
 * Trigger: Swiping left hand right
 * Mana Usage: 30
 * Limitation: Level 30 or Higher
 * Time Limit: N/A
 * Cooldown: 4 post Rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: infinite
 * Other effects/changes: N/A
 * Description: Completely redirects the form of attack towards user towards the opponent.
 * Name: Intimate Bond
 * Trigger: Having a Great Animal Maintaining level Allows you to have a bond with your Beast.
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: +40 Health
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: level 9+ in Animal Maintaining
 * Description: Increases Amount of health for you and Your Beast.
 * Name: Double Hit

__________________________________________________________________________________ Beast Abilities Your Beast can have 5 abilities that you trained it to have.
 * Trigger: Attack, Attack and Attack
 * Mana Usage: 8
 * Limitation: Must be a (Ranged) attack
 * Time Limit: N/A
 * Cooldown: N/a
 * Recoil/after effects: N/a
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Use mana to gain one extra hit to your opponent.

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Sniper
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 * Name: Basic Ability: Weapon Proficiency: Multi Dual
 * Trigger: Passive
 * Mana Usage: N
 * Limitation:n
 * Time Limit:n
 * Cooldown:n
 * Recoil/after effects: n
 * Damage:n
 * Defense:n
 * Other effects/changes: n
 * Description: Using multiple weapon types in battle at once.
 * Name: Fire Ammo
 * Trigger: Infusing Fire Elements with guns
 * Mana Usage: 15
 * Limitation:
 * Time Limit: 2 post
 * Cooldown: 1 post
 * Recoil/after effects: Burns stay on opponent after fire goes out; will harm opponents [-5 each Post]
 * Damage: fire does 15 damage per Bullet (No Additional damage)
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Fire shoots into opponents bursting them to flames.
 * Name: Water Ammo
 * Trigger: Infusing Water Elements with guns
 * Mana Usage: 15
 * Limitation:
 * Time Limit: 2 post
 * Cooldown: 1 post
 * Recoil/after effects: Spots shot with water ammo expand until bursting (due to too much water build up)
 * Damage: Water does 15 damage per Bullet (No Additional Damage)
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Water shoots into opponents, body expands and deforms until build up squirts out of body.
 * Name: Lightning Ammo
 * Trigger: Infusing wind Elements with guns
 * Mana Usage: 15
 * Limitation:
 * Time Limit: 2 post
 * Cooldown: 1 post
 * Recoil/after effects: Shocking parts of the body paralyze it on impact.
 * Damage: Shocking does 15 damage per Bullet (No Additional Damage)
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Lightning shoots into opponents, paralyzing the body.
 * Name: Vine Ammo
 * Trigger: Infusing Earth Elements with guns
 * Mana Usage: 15
 * Limitation:
 * Time Limit: 2 post
 * Cooldown: 1 post
 * Recoil/after effects:
 * Damage: Vines do 15 damage per Bullet (No Additional Damage)
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Vines Grow from the bullet wounds and strap opponent to the ground.
 * Name: Absolute Accuracy
 * Trigger: Aiming and releasing neni into weapon
 * Mana Usage: 15
 * Limitation: Projectile Can be Dodged but not missed.
 * Time Limit: N/A
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: N/a
 * Defense: n/A
 * Other effects/changes: N/A
 * Description: With neni infused into weapon the weapon is fired with a much more accurate blast.

Druid
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 * Name: Minions
 * Trigger: shaping out little figures of humanoid like things out of nature
 * Mana Usage: 10per creature
 * Limitation: Can have up to 4 at a time.
 * Time Limit: N/A
 * Cooldown: 4 post rotations after death of creature
 * Recoil/after effects: N/A
 * Other effects/changes: N/A
 * Description: With neni you can create little beings out of nature.
 * Description: With neni you can create little beings out of nature.
 * Name: Giant Minions
 * Trigger: shaping out Huge figures of humanoid like things out of nature
 * Mana Usage: 30
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: 8 post rotations after death
 * Recoil/after effects: N/A
 * Other effects/changes: N/A
 * Description: With neni you can create LARGE creatures to fight for you that you control.
 * Description: With neni you can create LARGE creatures to fight for you that you control.
 * Name: Vine Manipulation
 * Trigger: Aiming and releasing neni into vines
 * Mana Usage: 15per vine
 * Limitation: n/a
 * Time Limit: N/A
 * Cooldown: n/a
 * Recoil/after effects: N/A
 * Damage: 20
 * Defense: n/A
 * Other effects/changes: N/A
 * Description: With neni infused into vines they are moved at your command.


 * Name: Summon Nature's Ally
 * Trigger: Call a creature to fight
 * Mana Usage: 10 per animal.
 * Limitation: Need animal maintaining points.
 * Time Limit: N/A
 * Cooldown: n/a
 * Recoil/after effects: N/A
 * Damage: 20
 * Defense: 20
 * Other effects/changes: The Creature no matter the type has 15 health.
 * Description: Summon animals to fight for you.

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 * Name: Basic Ability: Tree Shape.
 * Trigger: Turn self into tree
 * Mana Usage: N/A
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: n/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: -5 stealth.
 * Description: Completely changes self to tree.


 * Name: Neni Resistance
 * Trigger: Neni release
 * Mana Usage: For every Mana spent you ignore Neni/mana Damage.
 * Limitation: Melee and Projectiles will still do damage
 * Time Limit: N/A
 * Cooldown: n/a
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/a
 * Description: Completely ignore damage done to you by mana.

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 * Name: Animal Shapeshifting
 * Trigger: Steps on all fours like an animal
 * Mana Usage: 30
 * Limitation: N/A
 * Time Limit: 7 post rotations
 * Cooldown: 3 Post rotations
 * Recoil/after effects: N/A
 * Damage: Damage increases 2d20
 * Defense: Defense Increases 2d20
 * Other effects/changes: gain abilities of that animal
 * Description: Become an animal for a long period of time.