Telepathic Neni

The Dancer
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 * Name: Step Vibration
 * Trigger: Shaking fastly
 * Mana Usage: 5
 * Limitation: Speed may need to be high to use correctly
 * Time Limit: 5 post rotations
 * Cooldown: 5 post
 * Recoil/after effects: N/A
 * Damage: +6
 * Defense: +3 to endurance (While Active.)
 * Other effects/changes: N/A
 * Description: The user can vibrate extremely fast which can increase the number of things the Dancer can do. Number of attacks, Number of Speed, Ect. ect.
 * Name: Step Vibration: Multi Striking
 * Trigger: During Step Vibration
 * Mana Usage: 2 per extra attack
 * Limitation: must have Step Vibration
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: User gets extra attacks
 * Description: Because of the quick vibrations it's almost really hard to see the hits the user does to you.
 * Name: Step Vibration: Jack-Hammer
 * Trigger: During Step Vibration
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: N/A
 * Cooldown: 1 post rotation
 * Recoil/after effects:
 * Damage: +15
 * Defense: N/A
 * Other effects/changes: Damage can increase with a weapon
 * Description: Increasing vibrations in punches will also increase the damage dealt when using this ability.
 * Name: Sonar
 * Trigger: Releasing neni from mind as a sound
 * Mana Usage: 10
 * Limitation: N/A
 * Time Limit: Once per Spar
 * Cooldown: Once Per Spar
 * Recoil/after effects:
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: Increases luck by +10
 * Description: A loud sound distracts the Opponent/Targets Mind
 * Name: Basic Ability: Dance
 * Trigger: Dancing to Dodge
 * Mana Usage: N/A
 * Limitation: -2 luck
 * Time Limit: N/A
 * Cooldown: N/A
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Allows the Dancer to dance to dodge attacks (instead of dodging this abilities uses luck to dodge.)
 * Name:Meditation
 * Trigger: Closing your eyes and silently humming an omen such as "Ohme."
 * Mana Usage:25
 * Limitation:N/A
 * Time Limit:N/A
 * Cooldown: Once per battle.
 * Recoil/after effects:N/A
 * Damage:N/A
 * Defense:N/A
 * Other effects/changes:N/A
 * Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.

The Mentalist
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 * Name: Pain Illusion
 * Trigger: Looking at opponent
 * Mana Usage: 10
 * Limitation: Can only do to one person
 * Time Limit: 2 post rotation
 * Cooldown: 4 post rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: The ability to create a false feeling of pain. The Person who he is looking at can not move or do any abilities at all. All opponents abilities active before this attack are deactivated.
 * Name: Basic Ability: Inducement
 * Trigger: Releases neni from mind to opponent's mind
 * Mana Usage: 10 per rotation
 * Limitation: Can't force people of higher levels to do things
 * Time Limit: 5 post rotations
 * Cooldown: 5 post rotations
 * Recoil/after effects: N/A
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Forces Opponents to attack other opponents
 * Name: Inducement: Suicide
 * Trigger: Suicidal Thoughts
 * Mana Usage: 5 + 10 per post rotation
 * Limitation: N/A
 * Time Limit: 1 post rotation
 * Cooldown: 3 post rotations
 * Recoil/after effects:
 * Damage: The damage is the opponents strength and their weapons (if any) strength
 * Defense: N/A
 * Other effects/changes: Doesn't work on levels higher than you
 * Description: Cause the opponent to place damage on themselves
 * Name: Striking Fear
 * Trigger: Being a Higher level than your opponent
 * Mana Usage: 40
 * Limitation: Opponent must be 5 levels under you or less.
 * Time Limit: 1 post
 * Cooldown: Once a battle
 * Recoil/after effects:
 * Damage: N/A
 * Defense: N/A
 * Other effects/changes: N/A
 * Description: Forces Opponents to ForceFit battle.
 * Name: Emotion Inducement
 * Trigger: Pulling hand back and forth from their face.
 * Mana Usage: 20
 * Limitation: N//A
 * Time Limit: 4 post rotations
 * Cooldown: 2 post rotations
 * Recoil/after effects: N/A
 * Damage: n/a
 * Defense: n/a
 * Other effects/changes: N/a
 * Description: Changing the emotion of an opponent can effect the way they fight in battle.
 * Name: Mental Inducement
 * Trigger: Releases neni from mind to opponent's mind
 * Mana Usage: 10 per post
 * Limitation: Doesn't work while other inducements are active
 * Time Limit: Tll mana gives out
 * Cooldown: N/a
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes:
 * Description: Opponent can be caught in a type of mental illness.

The Force-Field

 * Name:
 * Trigger:
 * Mana Usage:
 * Limitation:
 * Time Limit:
 * Cooldown:
 * Recoil/after effects:
 * Damage:
 * Defense:
 * Other effects/changes:
 * Description